Contrary to popular belief, OnLive – a well known software and network company, has managed to prove that cloud gaming is real. As of 2011, the enterprise managed to gather millions of users from all over the U.K and the U.S.

Thus far, the term cloud gaming is still something difficult to understand for players used to the famous Xbox and PlayStation. Still, hardcore gamers who are constantly updated with the latest technology are aware that cloud gaming is the future. What can be more thrilling than playing online and enjoying mind-blowing graphics and fabulous visuals?
In spite of the negative viewpoints of some companies, cloud gaming seems truly promising. International roll outs have proven to be extremely fast; thus, in 5-10 years a huge percentage of the world will have fast internet connectivity in their homes and offices. Cloud gaming is moving rather slow because not everyone can afford it. Consoles are still considered an accessible investment for the people, even if they demand certain extras as well. Soon enough however, major developers will have to adapt for the requests of the market. And if that means could game, then players will have to adapt as well.
But what will happen 5 years from now, when it will be useless to hold a console in your living room? Wii U, the PS4 and Xbox 720 have already hit the market and managed to make quite an impression. Nevertheless, the next generation of consoles will really have to offer something new if they want to surpass the upcoming cloud gaming experience.
The idea of cloud gaming to major corporations like Sony and Microsoft has managed to impress them. From the very start, players can say bye-bye to software piracy because with the high-priced gaming consoles straightened out, their pool of potential game enthusiasts (and clients) instantly swells. Automatically, consoles will go free considering that there will be nothing they can do to overcome cloud gaming.
Cloud gaming is totally cross-platform as well because there is no functional difference between smartphones, PC monitors, and tablets. Just image how cool it will be to pause a game that you’re playing at home and then continue from where you left on your office PC or tablet? Just picture multi-player games on cloud where you can enjoy them with friends from all over the world!
Understanding cloud gaming might come as a challenge from some gamers. Still, they will be willing to know everything about it, if the experience is meant to surpass console gaming. Nvidia mentioned that on both Gaikai and OnLive the gamers will require one server, also known as game stream. Every server comes with a sole CPU and GPU, and it will consume on average 150 watts. Thus far, current cloud gaming is not that efficient when it comes to power or space. Still, using the GeForce grid, Nvidia manages to squeeze GPUs into every server, providing them with enough juice to accommodate 4 users at 75 watts/stream.
The whole streaming process and power of the cloud gaming experience might seem overwhelming. Still, the main goal is offer players a unique game play that’s far more thrilling than console gaming.
The future of PlayStation was ensured the moment the company decided to buy the Gaikai cloud for $380 million. However, it’s all about individual choice and perception. If customers were given one choice, they would probably opt for the consoles but in 3 years things will be debatable as internet connectivity and live streaming is getting faster and faster and increasingly more popular.
At this point, cloud gaming is growing slowly but surely. Although the concept was launched in 2011, there are gamers who still prefer their consoles because of the cool extras. Let’s see what Sony will do with its $380 cloud purchase in the next couple of years.
Experts say that if one game provider launches the cloud gaming experience worldwide at a convenient price, the rest will have to follow as well. It’s impossible to catch up with the market demand if you’re not willing to adapt. The future of consoles doesn’t look too good, as cloud gaming is slowly winning the hearts of the gamers with its internet servers and plethora of online games available.
Thus far, the term cloud gaming is still something difficult to understand for players used to the famous Xbox and PlayStation. Still, hardcore gamers who are constantly updated with the latest technology are aware that cloud gaming is the future. What can be more thrilling than playing online and enjoying mind-blowing graphics and fabulous visuals?
In spite of the negative viewpoints of some companies, cloud gaming seems truly promising. International roll outs have proven to be extremely fast; thus, in 5-10 years a huge percentage of the world will have fast internet connectivity in their homes and offices. Cloud gaming is moving rather slow because not everyone can afford it. Consoles are still considered an accessible investment for the people, even if they demand certain extras as well. Soon enough however, major developers will have to adapt for the requests of the market. And if that means could game, then players will have to adapt as well.
But what will happen 5 years from now, when it will be useless to hold a console in your living room? Wii U, the PS4 and Xbox 720 have already hit the market and managed to make quite an impression. Nevertheless, the next generation of consoles will really have to offer something new if they want to surpass the upcoming cloud gaming experience.
The idea of cloud gaming to major corporations like Sony and Microsoft has managed to impress them. From the very start, players can say bye-bye to software piracy because with the high-priced gaming consoles straightened out, their pool of potential game enthusiasts (and clients) instantly swells. Automatically, consoles will go free considering that there will be nothing they can do to overcome cloud gaming.
Cloud gaming is totally cross-platform as well because there is no functional difference between smartphones, PC monitors, and tablets. Just image how cool it will be to pause a game that you’re playing at home and then continue from where you left on your office PC or tablet? Just picture multi-player games on cloud where you can enjoy them with friends from all over the world!
Understanding cloud gaming might come as a challenge from some gamers. Still, they will be willing to know everything about it, if the experience is meant to surpass console gaming. Nvidia mentioned that on both Gaikai and OnLive the gamers will require one server, also known as game stream. Every server comes with a sole CPU and GPU, and it will consume on average 150 watts. Thus far, current cloud gaming is not that efficient when it comes to power or space. Still, using the GeForce grid, Nvidia manages to squeeze GPUs into every server, providing them with enough juice to accommodate 4 users at 75 watts/stream.
The whole streaming process and power of the cloud gaming experience might seem overwhelming. Still, the main goal is offer players a unique game play that’s far more thrilling than console gaming.
The future of PlayStation was ensured the moment the company decided to buy the Gaikai cloud for $380 million. However, it’s all about individual choice and perception. If customers were given one choice, they would probably opt for the consoles but in 3 years things will be debatable as internet connectivity and live streaming is getting faster and faster and increasingly more popular.
At this point, cloud gaming is growing slowly but surely. Although the concept was launched in 2011, there are gamers who still prefer their consoles because of the cool extras. Let’s see what Sony will do with its $380 cloud purchase in the next couple of years.
Experts say that if one game provider launches the cloud gaming experience worldwide at a convenient price, the rest will have to follow as well. It’s impossible to catch up with the market demand if you’re not willing to adapt. The future of consoles doesn’t look too good, as cloud gaming is slowly winning the hearts of the gamers with its internet servers and plethora of online games available.




